export default class MovePlayerSignal extends godot.Sprite {
    x = 200
    y = 200

    constructor(x = 200, y = 200) {
        super();
        this.x = x;
        this.y = y;

        this.texture = godot.load("res://assets/player.png") as godot.Texture;
        this.hframes = 5
        this.vframes = 4

        this.position = new godot.Vector2(this.x, this.y)

        console.log("MovePlayerSignal------------");
    }
}